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C/C++ Source or Header  |  2003-02-27  |  263b  |  13 lines

  1. #ifndef _Xwater_H_
  2. #define _Xwater_H_
  3.  
  4. enum
  5. {
  6.     WATERSHADER_SCALEX        = 1000,     // REAL
  7.     WATERSHADER_SCALEY        = 1001,     // REAL
  8.     WATERSHADER_FREQUENCY    = 1002,     // REAL
  9.     WATERSHADER_WIND            = 1003,     // REAL
  10.     WATERSHADER_COLOR         = 1006   // GRADIENT
  11. };
  12.  
  13. #endif